Traveller/scripts/behaviorTree/BehaviorNode.cs

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2024-04-28 13:55:19 +00:00
using Godot;
namespace ColdMint.scripts.behaviorTree;
/// <summary>
/// <para>BehaviorNode</para>
/// <para>行为节点</para>
/// </summary>
public partial class BehaviorNode : Node2D
{
public IBehaviorTreeNode? Root { get; set; }
2024-04-28 13:55:19 +00:00
public override void _PhysicsProcess(double delta)
{
InvokeBehaviorTreeNode(true, delta);
}
// public override void _Process(double delta)
// {
// InvokeBehaviorTreeNode(false, delta);
// }
/// <summary>
/// <para>InvokeBehaviorTreeNode</para>
/// <para>调用行为树节点</para>
/// </summary>
private void InvokeBehaviorTreeNode(bool isPhysicsProcess, double delta)
{
if (Root == null)
{
return;
}
Root.Execute(isPhysicsProcess, delta);
}
}