2024-05-31 14:26:38 +00:00
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using ColdMint.scripts.character;
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using ColdMint.scripts.debug;
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using ColdMint.scripts.map.events;
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2024-06-10 13:05:18 +00:00
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using ColdMint.scripts.utils;
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2024-05-31 14:26:38 +00:00
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using Godot;
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namespace ColdMint.scripts.map;
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/// <summary>
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/// <para>PlayerSpawn</para>
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/// <para>玩家出生点</para>
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/// </summary>
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public partial class PlayerSpawn : Marker2D
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{
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private PackedScene? _playerPackedScene;
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public override void _Ready()
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{
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base._Ready();
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_playerPackedScene = GD.Load<PackedScene>("res://prefab/entitys/Character.tscn");
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2024-06-03 14:58:59 +00:00
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EventManager.MapGenerationCompleteEvent += MapGenerationCompleteEvent;
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2024-06-04 14:23:06 +00:00
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EventManager.GameReplayEvent += GameReplayEvent;
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2024-05-31 14:26:38 +00:00
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}
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2024-06-04 14:23:06 +00:00
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private void GameReplayEvent(GameReplayEvent gameReplayEvent)
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2024-05-31 14:26:38 +00:00
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{
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if (GameSceneNodeHolder.Player != null)
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{
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2024-06-08 15:59:24 +00:00
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GameSceneNodeHolder.Player.ProcessMode = ProcessModeEnum.Inherit;
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2024-05-31 14:26:38 +00:00
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GameSceneNodeHolder.Player.Position = GlobalPosition;
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2024-06-04 14:23:06 +00:00
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GameSceneNodeHolder.Player.Revive(GameSceneNodeHolder.Player.MaxHp);
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2024-05-31 14:26:38 +00:00
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return;
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}
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2024-06-10 13:05:18 +00:00
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2024-06-04 14:23:06 +00:00
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SpawnPlayer();
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}
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2024-06-02 14:25:07 +00:00
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2024-06-04 14:23:06 +00:00
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/// <summary>
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/// <para>Generate player instance</para>
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/// <para>生成玩家实例</para>
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/// </summary>
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private void SpawnPlayer()
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{
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2024-05-31 14:26:38 +00:00
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if (GameSceneNodeHolder.PlayerContainer == null)
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{
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return;
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}
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if (_playerPackedScene == null)
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{
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LogCat.LogError("player_packed_scene_not_exist");
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return;
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}
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2024-06-10 13:05:18 +00:00
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var playerNode =
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NodeUtils.InstantiatePackedScene<Player>(_playerPackedScene, GameSceneNodeHolder.PlayerContainer);
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if (playerNode == null)
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{
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return;
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}
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2024-06-12 13:33:29 +00:00
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playerNode.ItemContainer = GameSceneNodeHolder.HotBar?.GetItemContainer();
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2024-06-10 13:05:18 +00:00
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GameSceneNodeHolder.Player = playerNode;
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playerNode.Position = GlobalPosition;
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LogCat.LogWithFormat("player_spawn_debug", playerNode.ReadOnlyCharacterName, playerNode.Position);
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2024-05-31 14:26:38 +00:00
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}
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2024-06-03 14:58:59 +00:00
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2024-06-04 14:23:06 +00:00
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private void MapGenerationCompleteEvent(MapGenerationCompleteEvent mapGenerationCompleteEvent)
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{
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//After the map is generated, create the player instance.
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//当地图生成完成后,创建玩家实例。
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if (GameSceneNodeHolder.Player != null)
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{
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//An existing player instance will not be created.
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//已经存在玩家实例,不再创建。
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return;
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}
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SpawnPlayer();
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}
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2024-06-03 14:58:59 +00:00
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public override void _ExitTree()
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{
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base._ExitTree();
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EventManager.MapGenerationCompleteEvent -= MapGenerationCompleteEvent;
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2024-06-04 14:23:06 +00:00
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EventManager.GameReplayEvent -= GameReplayEvent;
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2024-06-03 14:58:59 +00:00
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}
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2024-05-31 14:26:38 +00:00
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}
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