63 lines
1.7 KiB
C#
63 lines
1.7 KiB
C#
|
using System;
|
|||
|
|
|||
|
using Godot;
|
|||
|
|
|||
|
namespace ColdMint.scripts.item.itemStacks;
|
|||
|
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// <para>ItemStack for <see cref="Packsack"/> item. Can add items into pack by stack them to this stack.</para>
|
|||
|
/// <para>用于<see cref="Packsack"/>物品的堆栈。可以将物品堆叠到此堆栈中,从而将物品添加到背包中。</para>
|
|||
|
/// </summary>
|
|||
|
/// <param name="packsack"></param>
|
|||
|
public class PacksackStack(Packsack packsack) : IItemStack
|
|||
|
{
|
|||
|
public int MaxQuantity => 1;
|
|||
|
public int Quantity => 1;
|
|||
|
public bool Empty { get; private set; }
|
|||
|
public Texture2D Icon => packsack.Icon;
|
|||
|
public string Name => packsack.Name;
|
|||
|
public string? Description => packsack.Description;
|
|||
|
|
|||
|
public bool CanAddItem(IItem item) => packsack.ItemContainer?.CanAddItem(item) ?? false;
|
|||
|
|
|||
|
public bool AddItem(IItem item) => packsack.ItemContainer?.AddItem(item) ?? false;
|
|||
|
|
|||
|
public int CanTakeFrom(IItemStack itemStack) => packsack.ItemContainer?.CanAddItemStack(itemStack) ?? 0;
|
|||
|
|
|||
|
public bool TakeFrom(IItemStack itemStack) => packsack.ItemContainer?.AddItemStack(itemStack) ?? false;
|
|||
|
|
|||
|
public IItem? GetItem()
|
|||
|
{
|
|||
|
return Empty ? packsack : null;
|
|||
|
}
|
|||
|
|
|||
|
public IItem? PickItem()
|
|||
|
{
|
|||
|
if (Empty) return null;
|
|||
|
Empty = true;
|
|||
|
return packsack;
|
|||
|
}
|
|||
|
|
|||
|
public IItemStack? PickItems(int value)
|
|||
|
{
|
|||
|
if (Empty || value == 0) return null;
|
|||
|
Empty = true;
|
|||
|
return new PacksackStack(packsack);
|
|||
|
}
|
|||
|
|
|||
|
public int RemoveItem(int number)
|
|||
|
{
|
|||
|
if (Empty || number == 0) return number;
|
|||
|
Empty = true;
|
|||
|
packsack.Destroy();
|
|||
|
return Math.Max(0, number - 1);
|
|||
|
}
|
|||
|
|
|||
|
public void ClearStack()
|
|||
|
{
|
|||
|
if (Empty) return;
|
|||
|
packsack.Destroy();
|
|||
|
Empty = true;
|
|||
|
}
|
|||
|
}
|