Traveller/scripts/camp/Camp.cs

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using System.Collections.Generic;
namespace ColdMint.scripts.camp;
/// <summary>
/// <para>camp</para>
/// <para>阵营</para>
/// </summary>
public class Camp
{
private readonly List<string> _friendlyCampIdList;
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public Camp(string id)
{
Id = id;
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_friendlyCampIdList = new List<string>();
}
/// <summary>
/// <para>Add friendly camp ID</para>
/// <para>添加友善的阵营ID</para>
/// </summary>
/// <param name="friendlyCampId"></param>
public void AddFriendlyCampId(string friendlyCampId)
{
_friendlyCampIdList.Add(friendlyCampId);
}
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/// <summary>
/// <para>Get camp ID</para>
/// <para>获取阵营ID</para>
/// </summary>
public string Id { get; }
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/// <summary>
/// <para>Get camp name</para>
/// <para>获取阵营名</para>
/// </summary>
public string? Name { get; set; }
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/// <summary>
/// <para>Friend Injury</para>
/// <para>友伤</para>
/// </summary>
/// <remarks>
///<para>Whether to damage targets on the same side</para>
///<para>是否可伤害同一阵营的目标</para>
/// </remarks>
public bool FriendInjury { get; set; }
/// <summary>
/// <para>Gets the camp ID that is friendly to this camp</para>
/// <para>获取与此阵营友好的阵营ID</para>
/// </summary>
public string[] FriendlyCampIdArray => _friendlyCampIdList.ToArray();
}